Arma 3 Latest News

Arma 3 Latest News (7)

Thursday, 30 November 2017 10:41

Arma 3 Tac-Ops DLC Released Today

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Arma 3 has today released its latest dlc content called Tac-Ops.  This latest single player focused expansion challenges players to take part in three distinct military operations.  Bohemia have said "players will need to lead their brothers in arms through situations that require careful preparation, tactical movement and positioning, and skillful shooting – as well as the ability to adapt and improvise at a moment’s notice. The missions should take at least 8+ hours to complete altogether, which soon becomes more depending on people's playstyle and difficulty settings. Players are also strongly encouraged to replay the missions with a different approach – or even from another unit’s perspective in some of the operations."

Arma released in 2013 is arguably one of the best games of it's genre and still going strong today with the game featuring regularly in the top 10 steam charts for hours played.  Tac-Ops is billed as being a highly replayable game focused on strategy and realism.  This DLC is available from the Steam store and if your quick you can save 10% if you can snag it within the next 7 hours priced £4.04. Players who have paid for the DLC Bundle 2 package can go ahead and download it now.

 

*The key features of the Arma 3 Tac-Ops Mission Pack include:

  • 3 Singleplayer Operations – Designed for the experienced Arma player, this Mission Pack features three challenging military operations:
    • Beyond Hope - Nine years prior to the "East Wind" conflict, civil war rages through the Republic of Altis and Stratis.
    • Stepping Stone - NATO reinforcements responding to the "East Wind" crisis must first secure the strategic island of Malden.
    • Steel Pegasus - During the invasion of Altis, NATO forces stage a daring air assault to open a second front.
  • Authentic Warfare – Experience what true military combat is like with missions that favor intelligence, caution, and patience above all else. Fight alongside multiple armed forces, and lead your unit to victory, alive.
  • Evolving Battlefield – Discover how your conduct and decisions on the battlefield can affect the operation by completing, failing, or ignoring (optional) objectives.
  • Replayability – Replay a selection of missions from a different unit’s perspective to gain a greater understanding of the operation. Try out various tactics and figure out how to achieve your objectives in different ways.
  • After Action Report (AAR) Videos – Develop your understanding of military tactics and combat with practical mission-specific insights from one of our military consultants.

 

 

*Information taken from the Arma 3 website

 

Saturday, 25 November 2017 11:50

Test Out Arma's Tac-Ops DLC On the Dev Branch

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Arma 3 have recently added the upcoming Tac-Ops DLC to the dev branch for testing and are aiming to publish a release candidate imminently. Tac-Ops delivers three military operations (spread across seven missions) that aim to provide a true combat experience in an unrestricted war zone. The the official release date is set for November 30th 2017.  In the mean time if you want a glimpse of what to expect, you can switch over to the Dev branch and help test it all out.  The Development Branch is used to test out most major updates that will be published to the main game and is a great way of getting to try out new game modes and features before they are officially released, however as a note of caution, because its used for testing you may experience a few bugs and glitches which is the whole purpose for the Dev Branch, to get rid of them all.

Want to check out the Dev Branch?  Here's how to do it.  Right click on Arma 3 from your steam library.  Select properties, access the beta opt in tab then select the Development build from the drop down list.  Your game will update while the changes take effect.  Arma 3 do advise you to verify the integrity of the local game cache using Steam client afterwards.

 

 

Thursday, 16 November 2017 10:26

Arma 3 Dev Talks Modding & The Future

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Arma 3's Lead Dev Discusses Arma 3

 

We are passionate about all things Arma here at Norm's Portal so imagine our delight when we were able to grab a quick interview with Bohemia Interactive's Project Lead Petr Kolář. Taking time out from his busy schedule we discuss among other things the Arma 3 modding community and also the burning question, will there be a Arma 4?  

 

Thank you for granting us this short interview. Could you please just introduce yourself by telling us who you are, what you do for the company and for how long?

 

  • Petr Kolář: Hello Rob, it's always a pleasure to chat with someone as passionate about Arma as you! Most of people know me as Pettka, or my full name Petr Kolář (I wouldn't even try to pronounce the surname unless you're Czech). I'm currently working as Project Lead with two teams here at Bohemia Interactive: the splendid Arma 3 crew, and the great Argo developers. I started at Bohemia several years ago as an Encoder on the British Armed Forces DLC for Arma 2: Operation Arrowhead, and afterwards I moved on to become an Encoder on Arma 3. About one and a half year ago, when my colleague Joris-Jan van 't Land, who was then Project Lead on Arma 3, began the Bohemia studio in Amsterdam (which recently delivered the Laws of War DLC), I took over his position for Arma 3, Arma 3 Apex, and all of the other packages listed in our current roadmap.

 

Being probably the best game of it's genre, are you pleased with how well Arma 3 has been received and has it lived up to expectations?

 

  • Petr: Thanks a lot for the kind words! We're humbled by the success of Arma 3. It's hard to imagine that there was even a time when the project faced the possibility to be canceled before the release. However, we're glad that, with the support and reception from the community, we're now in our fourth year of post-release development and improvements. And it's still far from over. We're still eager to make the game even better for everyone including ourselves.

 

One of the best things about Arma for me is how easy it is to create and edit your own content. There are literally thousands of user created mods and missions available for Arma 3. Some have even taken off so much they are have been released as separate games completely such as Dayz (Arma 2) and now PLAYERUNKNOWN'S BATTLEGROUNDS which seems to be soaring in popularity. Are you proud to be the starting point for these games? Or is there a little feeling that “damn I wish we had thought of that”?

 

  • Petr: We're very proud of the community around Arma 3, which is absolutely full of amazing creative minds. As you mentioned PUBG, I think that Brendan (a.k.a. PLAYERUNKNOWN) deserves all the praise for his hard work and effort to make his Battle Royale game mode into such a success. Of course there are many more passionate creators like him, and it makes us incredibly happy to be able to provide people with the means to create anything they want. This is reinforced by the rest of the Arma community, who are always very interested in trying out the mods and missions people create.

 

More recently Bohemia has released a statement inviting developers to create their own DLC for Arma 3, what was the thinking behind this idea?

  • Petr: In some ways, this relates to your previous question. We have lots of talented external developers in our community, who are spending immense amounts of their time on creating additional content for Arma 3. To help these individuals or teams take their projects to a next level, we'd like to see if we can establish a framework where we can offer them a financial reward for their work. We've tried to do this with the Make Arma Not War contest. And more recently we've had a first experience with third-party DLC by partnering up with BRAVO ZERO ONE Studios on Arma 3 Jets DLC. Now we'd like to open up the opportunity to create and publish third-party premium DLC for Arma 3 to more external developers. This initiative should take a more concrete form over the next months, but for now we mostly would like to invite people to send us their pitches and share their ideas.

     

 

 

 

 

 

 

Now Bohemia are working on other projects, can we expect an Arma 4 soon and can we ever expect to see an Arma title on a console platform?

 

  • Petr: Arma 3 was obviously a huge success for Bohemia, and so it's likely for there to be another Arma game. However, it will still take quite a lot of time before that would be released. We're now slowly switching the focus from Arma 3 to the development of our new core technology, which we call the Enfusion engine. This engine should also support multiple platforms including the major consoles. Even though it's still way to early to say what will happen, we're definitely open to bringing Arma to consoles, which as not everyone might know already happened once many years ago with Operation Flashpoint Elite for the original Xbox.

 

If you could name one thing about Arma that makes it stand head and shoulders above similar genres what would it be?

 

  • Petr: This is a tough one! Speaking for myself, I would say it's the creative community that helps Arma to shine. There are literally thousands of amazing mods, addons, and player-created missions for Arma 3. As part of that, we also consider it one our goals to support their creativity as much as possible.

 

Anything else you would like to add?

 

  • Petr: I'd like to thank you for sharing your experiences with Arma. It's exactly people like you that motivate us to make Arma better and improve it step by step. You know, the people behind the game are human beings like everyone else, and a large part of what drives them is seeing the enjoyment people get from the game. It's what makes this so fun for everyone involved!

Thursday, 09 November 2017 19:05

Arma Tac-Ops to Be Released November 30th

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Tac-Ops Arma 3 DLC To be released on the 30th November 2017

 

Arma 3's latest dlc offering is set to be released on the 30th November 2017.  The DLC is set to bring you 3 new single player missions, Beyond Hope, Stepping Stone and Steel Pegasus.  This DLC is described as being very authentic warfare with a high degree of replayability. It's available to buy costing just £4.04 or you can buy the dlc bundle 2 which comes with the following dlc's. Arma 3 Jets, Arma 3 Laws of War, Arma 3 Tac-Ops and the final official dlc Arma 3 Tanks which is due to be released in 2018.

 

 

 

 

 

 

 

                                                                                  

BEYOND HOPE

Nine years prior to the "East Wind" conflict, civil war rages through the Republic of Altis and Stratis.

 

 

 

STEPPING STONE

NATO reinforcements responding to the "East Wind" crisis must first secure the strategic island of Malden.

                                                                               

 

 

 

 

 

 

 

STEEL PEGASUS

During the invasion of Altis, NATO forces stage a daring air assault to open a second front.

           

Check out the Arma 3 Website for full details

 

Wednesday, 01 November 2017 20:11

Tanks Last DLC For Arma 3

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Tanks DLC To Be Last Official DLC For Arma 3

 

It has been confirmed today that the forthcoming Tanks DLC to be released in 2018 will be the last official dlc to be released by Bohemia for Arma 3. However they released a statement today inviting third party developers to publish there own premium dlc's for Arma 3.  It seems that Bohemia are finally ready to move onto other projects and I for one hope it's Arma 4.  Below is the statement in full from Bohemia released by Pettka on the official forums.

 

After more than four years of post-release development, the Arma 3 team is gradually moving onto new projects here at Bohemia Interactive. This includes the development of new games, as well as the development of the technology and tools that will power our future projects. Of course, we've not yet reached the final destination on the current Arma 3 roadmap, and with Tac-Ops and Tanks DLC on the way, there's still a lot to look forward to!

 

Beyond that, as we'll be investing our resources into the longer-term future, it means that Arma 3 Tanks will most likely be our final, official, DLC release. Of course, we'll still be supporting the Arma 3 platform with updates afterwards. However, these should not involve major changes to the game's core architecture, which also makes it less likely for such updates to cause compatibility issues, and helps us to ensure a more stable platform overall. Regardless, thanks to our dedicated community, we're convinced that Arma 3 will remain active and relevant for many more years. Yet to help Arma 3 continue its life as a constantly evolving platform, there's one other idea that we wish to pursue. Namely, we'd like to work with external development teams, including the splendid developers in our community, to publish their Arma 3 projects as third-party premium DLC on Steam.

 

As most of you probably already know, Arma 3 Jets DLC was the first opportunity for us to become familiar with third-party development partnerships. This DLC was developed together with BRAVO ZERO ONE STUDIOS (B01) - an external team led by Make Arma Not War winner Joshua "Saul" Carpenter. To put it simply, B01 developed the premium assets like the new jets and carrier, while our own development team took care of the related free platform features such as the sensor overhaul. It was a very challenging, but also satisfying and successful project. And even though we don't have the resources to directly support the development of any future third-party DLC (unlike the more cross-collaborative approach to Jets DLC), the overall experience has made us confident about extending this opportunity to other external developers.

 

Furthermore, this opportunity also connects with our belief that quality content creators, including the talented developers in our community, deserve a financial reward for their hard work - and facilitating this would eventually lead to many benefits for everyone. At the same time, we're also very keen to preserve everything that makes community content and modding such a beloved component of our series. For this reason, let us already point out a few things:

  • We'll be looking to select and publish new projects, but also existing projects that would be able to scale up in quality/quantity as a result of being published as a premium DLC. However, we'll always insist that any existing free Arma 3 addons and mods remain free. In other words, third-party DLC we publish should never replace something which was previously free.
  • Different from Arma 3's official DLC so far, this new third-party premium DLC would always be an optional installation. This means you only download the DLC data after you've purchased the third-party DLC pack - and so if you didn't purchase and install the additional content, you wouldn't see it listed in Arma 3's main menu or in the Editor's content browser.
  • As mentioned earlier, we'll not be able to offer development support for third-party DLC. However, we will provide guidelines on technical and quality requirements, assist with the Quality Assurance process, help with promotion and deliver the tools for mastering.
  • Lastly, we know from experience how difficult it can be to bring a project to completion. With that in mind, we currently anticipate that probably only a few third-party premium DLC packs will get published each year. Our intention is to ensure a steady flow of exciting new Arma 3 content over the next few years, while also making sure not to clutter the game with an excessive amount of premium DLC.

For now, we're mostly looking to get the ball rolling by inviting those who are interested in a collaboration to send us their DLC proposal. To do so, please send us your pitch (which should already include a working in-game prototype delivered as an Arma 3 mod) to This email address is being protected from spambots. You need JavaScript enabled to view it.. After we've evaluated your concept and if we see potential, we can start discussing the details of the agreement, the development schedule, and anything else that might be relevant to your project. 

 

All in all, we know you'll have many more questions, and quite honestly, we might not have all the answers just yet. We're currently in the process of formulating the basic guidelines, and forming the team of people who will be guiding the entire process. We'll probably also be making some mistakes and all be learning as we go. However, in the end, our ambition is straightforward and clear: to establish a third-party publishing framework which benefits our content creators, our players, and our longer-term future. In the meantime, if you have any questions, suggestions, or concerns, we welcome you to share them with us. Thank you for your interest - we'll keep you informed as things progress!

 

*Taken from Bohemia's official forums

 

Wednesday, 18 March 2015 07:26

Arma 3 Laws of War DLC

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Arma 3 released it's latest DLC on the 7th September 2017 and this time featuring a whole new humanitarian faction and items such as new vans, drones plus a new campaign that puts you in the role of Nathan MacDade who has to identify and deactivate mines following the war in the Republic of Altis & Stratis.  The DLC costs £8.99/11,99€/$11.99 on Steam and half of Bohemia’s net revenue from direct sales (i.e. copies not bought as part of bundles) will go to the International Committee of the Red Cross.

 

Key Features include

  • Van - IDAP makes use of a new van, which comes in multiple variants, with over twenty custom liveries in total. Each variant caters to a specific purpose, such as cargo logistics or the transport of people. There is also an ambulance variant available.
  • International Development & Aid Project (IDAP) - This new faction, IDAP, is a non-governmental organization which is specialized in rapidly responding to humanitarian disasters. The faction is composed of new IDAP-branded clothing and gear, including outfits for specialized roles such as Explosive Ordnance Disposal specialists, as well as many other tools, supplies, and other items.
  • "Remnants of War" Mini-Campaign - Take on the role of IDAP explosive specialist Nathan MacDade, who is tasked with identifying and deactivating mines after the war in the Republic of Altis & Stratis has ended. While you are being interviewed by an investigative journalist, you will uncover what happened in the town of Oreokastro, experiencing the events from the perspective of various sides, in recollections that span multiple periods of time.
  • Utility & Demining Drone - IDAP has a new drone at its disposal to be able to quickly move cargo or supplies to a specific location. A special variant of the drone is used as part of IDAP's demining operations.
  • APERS Mine Dispenser - The APERS Mine Dispenser is an effective but controversial area denial weapon system. It is typically only used in desperate situations, and can have devastating effects even long after a conflict has ended.
  • Vests, Bags, Headgear & Facewear - Various pieces of new gear are available to help you carry out your duties. This includes safety vests, messenger bags, hard hats and press helmets, ear protectors, safety goggles, and much more.
  • Additional Content - The Laws of War DLC adds a variety of miscellaneous additional content, such as time trial challenges for the new van and drone, a paramedic outfit, and a training mine.

 

Supporting Feature Extensions

  • Cluster Strikes & UXO - Refined cluster strikes provide a highly destructive form of warfare, while the newly introduced simulation of Unexploded Ordnance means that some cluster bomblets might not explode upon impact.
  • Mines - Several improvements to the identifying and clearing of mines (and other explosives) make for a more manual process, with a greater emphasis on the Mine Detector tool.
  • Leaflets - You can now drop informational pamphlets from the sky using the new Utility Drone, which can then be picked up and read by people on the ground. You can also apply your own leaflet designs to your own custom scenarios.
  • LOAC - New additions to the Field Manual cover the Laws of Armed Conflict, while small tweaks to the Arma 3 sandbox also improve the in-game representation of LOAC.

 

Supporting Content

  • Showcases IDAP & Laws of War - Two new individual scenarios offer an introduction to the DLC's new faction and topic. In Showcase IDAP, you visit one of the organization's open days on Altis. while in Showcase Laws of War you take part in an IDAP training course.
  • Additional IDAP Content - In support of their operations, IDAP has access to emergency and medical supplies, such as cardboard boxes, food sacks, water bottle packages, blankets, stretchers, IV bags, body bags, and more.
  • Cluster Bombs - Deploy three new faction-specific cluster munitions from aircraft, but also deal with unexploded ordnance that may be left behind afterwards.
  • Decorative Objects - On top of IDAP-specific props, several new decorative objects are available, including shelter tents, separate floor canvases, new furniture, an air-conditioning unit, and plastic net fences.
  • Official Soundtrack - Listen to new music tracks composed specifically for this DLC.
  • Steam Achievements - Unlock a set of extra Steam Achievements related to the new content.

 

Wednesday, 18 March 2015 07:23

News on Upcoming DLC

 

  News about upcoming DLC for Arma 3

*Taken from dev.arma3.com